WLoW Post Mortem
There was a lot that went well in this project. Among them are blueprints that had no issues, success in building the terrain, and creation of a decent mansion model. Of course all the struggles I faced were valuable learning experiences, but there were some issues I was unable to solve. Prime among them was lighting and animations.
Looking back at the good parts, I had little issues getting the blueprints to work. The ghosts were easy to set up and have them switch between red and blue eyes on the spot. The interactive system was mostly easy to set up, with a few hiccups, and was easy to adjust to get a good feel for the reach. And finally, the gun, while not the easiest of the three, was able to properly swap between ammo types and shoot a projectile.
Now for the bad parts.
The oddest thing that I couldn’t solve was my lighting issues. I assume it was a bug with the Modeling Tool, or perhaps I used it wrong, but there were zero black areas in the mansion. The closed off attic was easy to see in and the ceilings were oddly bright. Despite my best efforts, I was unable to solve the issue. Granted, the lighting doesn’t look bad, just not as I expected.
Another issue I had was with animations. I wanted to have a simply animated ballista, but because of the angle, all my efforts failed horribly. Unfortunately by the time I got around to it I didn’t have enough time to look up a proper solution, so I basically made the bolt disappear instead. The idea being that it broke on impact with the door and shattered. Part of the reason I ran out of time was because I assumed I could get it done with relative ease. I’ve done basic animations in the past, after all. I did not take into account that moving along all three planes complicates the setup needed.
A final issue I came across was the bullet the gun fired. Ultimately it turned out fine and usable, but my intent was to have the bullet fly in a straight line. Despite my efforts and research, I could not get it to go straight. Perhaps I looked up the wrong phrases in Google, but I had no luck and had to settle for a gravity influence bullet.